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2D Evil RobotsEach Friday on Facebook and Twitter, we share a curated digital resource from our library that is one of our favorites.  In September, we focused on math resources.  Here’s what we shared:

Place Value Game

Students are challenged to create the largest number possible, yet once they place a number they aren’t able to move it. This causes them to think ahead about possible future digits.
http://education.jlab.org/placevalue/

Evil Robots Shape Short

Here’s a center idea for practicing identifying shapes!  Place the shapes in the right containers before being caught by the evil robots!
http://mathematics.hellam.net/maths2000/shapes.html

Shape Guess

This is a fun game for discussing shape attributes.
http://www.learnalberta.ca/content/mejhm/index.html?l=0&ID1=AB.MATH.JR.SHAP&ID2=AB.MATH.JR.SHAP.SHAP&lesson=html/object_interactives/shape_classification/use_it.html

Place Value Machine

Want to try a new place value manipulative?  Try using this place value machine to let your students discover what happens to a number’s place value when you multiply or divide by 10.
http://www.bbc.co.uk/schools/teachers/ks2_activities/maths/activities/thenumbersystem.swf

Kids ‘N Cookies

Want an alternative to fraction bars?  Try using Kids and Cookies to introduce fractions in the context of a problem.  How can 3 children share 4 cookies and still be friends when they are finished?
http://www.teacherlink.org/KidsAndCookies/

 

 

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